Ebook Free The Design of Everyday Things, by Donald A. Norman
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The Design of Everyday Things, by Donald A. Norman
Ebook Free The Design of Everyday Things, by Donald A. Norman
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Review
"Provocative." ---Time
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About the Author
Donald A. Norman is the Breed Professor of Design at Northwestern University and the author of Emotional Design and The Design of Future Things.
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Product details
MP3 CD
Publisher: Tantor Audio; MP3 - Unabridged CD edition (August 30, 2011)
Language: English
ISBN-10: 1452654123
ISBN-13: 978-1452654126
Product Dimensions:
5.3 x 0.6 x 7.4 inches
Shipping Weight: 3.2 ounces (View shipping rates and policies)
Average Customer Review:
4.4 out of 5 stars
606 customer reviews
Amazon Best Sellers Rank:
#503,467 in Books (See Top 100 in Books)
The overview of design principles described in the first half of the book are interesting. I certainly became more aware of the kinds of poor design choices outlined and certainly learned a few things that will be helpful in my communications and systems development role at work.The explanations of the psychology behind product interaction are, to me, poorly organized and explained. Further, if you've read any psychology or behavioral economics before, there's little to be learned here.Finally, the writing itself is fairly poor. I read nonfiction almost exclusively, so I don't think it's the technical nature of the content; it's just not very engaging. The personal anecdotes, as other reviews have noted, often feel forced and a little self-congratulatory. A better editor would have helped, too. There were quite a few instances of small annoyances such as using "less" where "fewer" was needed, or an overabundance of "as a result" towards the end.
A UX researcher's or designer's bible. If studying human factors engineering, human computer interaction, or any other related field; your professors, peers, and colleagues will reference this book and Don Norman. I keep this on my desk at work and continue to use it when explaining heuristics to clients, engineers or data scientists.
So far, the content is informative and interesting. However, I would think a book about design would be well designed. The section headings on the left sided pages are so far to the right I have to crack the spine all the way open to read many of them. This is so annoying to me I don't know if I can finish reading it. The small, grainy graphics are also dismaying. It's difficult to have confidence in the author's expertise when so little thought is put into the presentation.
This is essential and timeless reading for any designer. It's tough to get through, ironically because it's a book about usability and accessibility in design and it's just oceans upon oceans of text. But Donald Norman is brilliant and the ideas are sound. Consider that the original book was written long before the internet and that the revised edition in the late 90's or early 00's hadn't really gone out of date. The principles are still completely relevant and not dependent on fads or changing technology. If you are an artist, industrial designer, graphic designer, tech industry professional, or just a curious human, read this book. Don't let the Norman door hit you on the way out. (What does that even mean? Well, read the book and find out!)
Its a good book with great examples. It does shed some light on the troubles with design and shows problems from another perspective and it should be rightfully considered as one of the key books regarding design in general. However, It's quite shallow and the author doesn't go into much of a detail. Don't get me wrong, I am not a literary critic or anything but as a European, the style is not a strong suit. People, who are used to the American style of literature are going to be fine, but sometimes there is too much repetition of ideas and a bit deeper analysis of the problem would be beneficial. To sum up. The contribution of the author in the field of proper and functional design is huge and the terminology used is crucial for understanding the key principles of design is paramount. But I would go into a bit more detail.
This book is more of an INTRO or PRE-101 to user/human-centered design. Norman is really good at introducing concepts and painting it with examples. I only wish that this book picked our brains more. There could have been many times he could have displayed the information in fun, amusing, and even trivial ways. It felt like he was giving us the cheat-sheet without doing what great teachers do: use creative means to present the information. This book is a primer, so if you are expecting some sick UX skill-based tips and tricks, you are out of luck. The text is foundational information that helps create a thought-leading designer. In a classroom setting, using this book would be fantastic. It lends some great inspirational food-for-thought for the aspiring designer. There are many broad concepts, each with endless possibilities for lesson plans and teaching material.
This book was assigned in a UX/UI college class, and I'm not done with it but I've read enough to know I hate it and honestly can't believe my school treats this book like it's the bible of design or something. I'm used to academic topis being studied with rigor, and this book is 95% one person sharing his opinion and experience (with a few mentions of studies) . In other words it's just anecdotal. And it reads like a crotchety old man who complains about everything. Like, he can find the problem with every design, but doesn't spend half as much time talking about good design.To summarize, I find this book weak regarding the validity of it since it's just one person's opinion, it creates the experience of just listening to someone complains about everything, and doesn't leave me feeling like I'm learning any useful design skills.
A pamphlet may be able to be reduced to a single-page flow chart. It's a Norman book in the same way a terrible door is a Norman door. That assumes its purpose is to inform the reader in a succinct manner, and not generate money for the author who mentions his other works many times throughout. It's exceptionally good at generating revenue; maybe I'm applying his solution to the wrong problem, the correct problem being 'I need money for a boat.'
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